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The only way around this would be to create separate human species with different name list - but then humans don't recognise each other as the same species. Name lists get generated for each of the converted empires, but all the actual humans get their names from the default human name list instead. If something goes wrong for you, please send me a copy of your log file and save file and/or Vic2-to-HoI4 mod so I can have a go at getting it fixed. I've only tried this out on the handful of Vic2 save files I've got lying around. Supports Vic2-to-HoI4 converted games, including ones that were converted from EU4 and CK2. Or maybe Earth is perfectly fine and is happily governed by whoever most emphatically won HoI4. Possible futures include Cold Wars between major powers, nuclear war making Earth uninhabitable, climate change making Earth a bit less hospitable in a few different ways, and/or bureaucratic overhead keeping Earth as an early-space-age Primitive Civilization while the other nations bestride the heavens. Simulates a halfway-plausible timeline between the end of WW2 and the 2200 Stellaris start date. Bigger / more industrialised countries get better planets, weaker nations get extra difficulty-setting-style penalties. Picks out the top few nations after the WW2 peace conferences and gives them their own exoplanet colonies to start from. Source code github links coming once I figure out what the forum policy is on github links and where they are/aren't allowed.
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Add your own paths to your save file, HoI4 install directory (or Vic2-to-HoI4 mod), and Stellaris mod directory. Download the zip file and extract it somewhere. Or alternatively, you can use Ironmelt to decode them.Īlso, to get this to work, you'll also need the Visual Studio 2017 C++ redistributable: To generate human-readable save files, you'll need to open up 'Documents\Paradox Interactive\Hearts of Iron IV\settings.txt' with a text editor, and change 'save_as_binary=yes' to 'save_as_binary=no' before saving. The converter needs a human-readable save file, rather than the compressed ones HoI4 creates by default. They said a Hearts Of Iron IV to Stellaris converter was unneccessary, that people could easily just create their own custom human race inside Stellaris with whatever ethos and backstory they wanted, and that a custom HoI4-to-Stellaris converter would be a lot of work for something actually quite pointless.Īnd, um, they were completely right. Well, no, actually what they said was that it *shouldn't* be done.
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